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 Post subject: Merger Inc.
PostPosted: Wed Apr 01, 2009 4:08 pm 

Joined: Fri Dec 12, 2008 8:11 am
Posts: 473
Due to waning skill level on Daggerspine and necessity to succeed in Ulduar, all the guilds of Daggerspine have decided to form a raiding conglomerate. In this conglomerate, there are no leaders. There will be an ELO based ladder system of meter performance in Naxxramas to determine which players can attend raids. Loot will be distributed using a modified performance system.

The outline of this performance system is as follows:

Players will be judged on both their ranking in the meters and other weighted factors such as deaths dispels and extraneous out of spec activities.

For example, for a player X, they will place X~ position in the raid, which will correspond to μσ² where μσ²corresponds to the number of standard deviations the player is from the mean.
From this, we can then use the parameter μ and a risk factor β to determine the players eligibility for loot. β will be the covariance between the player's dps tps or hps figures on the relevant boss and the raid, standardised by the variance of the entire basket of dps healers or tanks. The parameter μ is then factored by ω, the number of deaths a player has had during the raid.
This will then form the equation X' = β(μ - 0.1μω) * Z, where Z is a random variable, generally found through the use of /roll.
This X' will then be the players score for that boss, determining the eligibility against another player for a piece of loot.

We will be forming multiple guild names until we decide on a final guild name determined by drawing straws from the entire populace of daggerspine.

Here is a sneak preview.
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This will be in place now, this is a story all about how my life got flipped-turned upside down and I liked to take a minute just sit right there I'll tell you how I became the prince of a town called Bel Air

As for those who don't make the cut, do not fret because I'm never gonna give you up, never gonna let you down, never gonna run around and desert you. Never gonna make you cry, never gonna say goodbye, never gonna tell a lie and hurt you



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 Post subject: Re: Merger Inc.
PostPosted: Wed Apr 01, 2009 4:19 pm 
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Joined: Fri Dec 12, 2008 6:11 am
Posts: 409
Location: Sydney, Australia
I endorse this wholeheartedly, anything that increases the mathematic complexity of loot distribution gets two thumbs up from me.



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 Post subject: Re: Merger Inc.
PostPosted: Thu Apr 02, 2009 9:02 am 
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Joined: Mon Jan 19, 2009 4:53 pm
Posts: 308
Location: Toowoomba, QLD
:lol:


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 Post subject: Re: Merger Inc.
PostPosted: Thu Apr 02, 2009 9:38 am 
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Joined: Sat Dec 13, 2008 7:54 pm
Posts: 147
I'm disappointed to see Team Eat not in the mix



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 Post subject: Re: Merger Inc.
PostPosted: Thu Apr 02, 2009 10:22 pm 
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Joined: Wed Dec 10, 2008 9:23 pm
Posts: 922
Ashaman wrote:
I'm disappointed to see Blackrock Down not in the mix



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